SLAM - Saturday, May 5, 2001

Site back up
After having my account at Crosswinds deleted over a misunderstanding regarding an MP3 upload, I have changed the layout of the site yet again, in a spiffy new Rockhead motif. Hope you like it :-). The site is now happily hosted at 3D Action Planet, and so I should have no trouble brining you the best in NAB.

SLAM - Sunday, April 30, 2001Second Update

Coret Facility TT Remix FINAL is out
Earlier today I released a buggy beta version of my new Target Tag map and first Remix, Coret Facility Remix. Now the final is out. As far as I can see, all bugs are worked out and it's a completed map. Have fun!

SLAM - Sunday, April 30, 2001

Coret Facility TT Remix
My first ever remix from UT, Coret Facility TT, is out now! I'd like to thank my friend Aaron who exported the map in Unrealed 2 for me so I could convert it. As the name implies, it is a Target Tag map, and one of the best yet. I hope everyone here enjoys it :-).

SLAM - Sunday, April 22, 2001

Nerf Neighborhood is NOT out yet
I really had intended to release NN v 1 this weekend, but unforseen circumstances (including the addition of a lot of new content to the map) have forced me to bump the release date ahead another week. I'm not going to give away any of the new stuff, but I will say that it will be beyond anything ever done in NAB before. It is about twice as big and twice as good as the last release, NNBeta5. Watch my site for this one next weekend!

Coret Facility Remix
I was at my friend's house yesterday. He has UT, and I was browsing through the levels to find something good to remix. I chose Coret Facility. We exported the map in Unrealed2, and I brought it home with me. After NN is finished, my next release will be Coret TT Remix. That's right, a UT CTF map, converted to NAB Target Tag!

Oh, BTW, I fixed the link on the sidebar to the Big Huge Files List. It should link to the correct folder now.

SLAM - Saturday, March 31, 2001

Nerf Neighborhood Beta 5!!!!!!!
PM-NNBeta5 is here. I hope you all enjoy it, for it may be all you have of NN for a while. But I think it's up to it :-). Beta 5 is the last beta of NN that will be released. I am doing this because I realize that I have spoiled a lot of the map before it's even been released! So just to make sre you enjoy it more, the Amateur and Champion areas (along with other bonuses) will not be seen until the final version is released. In the mean time, check out what's new in Beta 5:

More of the skyscraper hotel, including two rooms, and air shafts that can be navigated.
The guard towers in Barracuda area have been fixed a little to be more friendly to users.
The Asteroid space area (which I did not intend to have in the last version) now works, and shows Rockheads hard at work asteroid mining.

I will now take this opportunity to warn some of you: NN is not necesarily intended for low end systems. You will surely experience problems with this map in software rendering. There are some scenes with a great amount of detail that will slow down even the toughest gaming PCs. You may find that you have to steer clear of some areas in order to play the map. I'm sorry it has turned out like this, but a detailed world needs a good machine.

Anyway, go to My IDrive and get it from the Beta Maps folder

URGENT!!!: This probably could have waited a little longer, but I decided I should get started on it early. I am going to need someone who has an extremely high bandwidth connection that can run the sole dedicated Nerf Neighborhood server. If you have a fast connection and can run a continuous, uninterrupted, permanent server, please e-mail me, and tell me. NN needs a home!

Fire Chasm Forts
I did work on this map this weekend, but I made NNBeta5 my priority, and it took a bit more work. Thus, FCF will not be released today. If I get much time tommorrow, maybe then, but I don't really know. Anyway, if it is released, it will be tommorrow or next weekend, so check back.

SLAM - Sunday, March 25, 2001

Nerf Feighborhood Beta 4
PM-NNBeta4 is now available from my IDrive. I had less time finishing up on it than I anticipated, but it includes a few treats which I think you'll like. Guard towers have now been added to the Barracuda Resort (Look inside. See those tiki torches? They're set out into the little ports on the ground outside in the night version :-).) Also, I have added a large general design of the Luna area, on the moon, course. Check out the bar down below ;-). The map is available at My IDrive, in the new Beta Maps folder (read below for details).

Anyhow, I've released three maps this weekend, then, I hope you're all happy. See you next weekend! :-)

IDrive Site
Okay, I'm none too happy about this. I gave a couple people permission to put a beta of their new map at my IDrive, and this is what I get: about 20 maps by BlackNinja and Duo that are mirrored at least two other places. This is NOT what the nabdotnet IDrive is for, so to clarify exactly how it is to be used, here is the new policy for it:

Anyone who wants to upload a beta version of one of their upcoming maps is free to do so, but they may not post the map in its final version. Also, the beta versions will be deleted after a new beta is released, the final map is completed, or the beta has been sitting there for two weeks. All the maps are to be stored in a folder called Beta Maps, which everyone can upload and download to and from. This was only optional if everyone was also able to delete files, so here's how this works: If ANYONE EVER deletes a file from that folder besides me, I will delete the folder. So, play by the rules, and everyone has a place to exchange their map betas.

SLAM - Saturday, March 24, 2001

Site News
Okay, so, the site's been reworked again. I had to do frames because I needed an easier way to keep the sidebar up to date. So we now have a frames site with a sidebar again.

I have decided not to maintain a full list of user maps at this point. I don't have the time or ambition to do this right now. Thus, if I find a new map, I'm going to dump it into the Downloads folder. Click on The Big Huge File List link on the sidebar to see the full list of maps and files that I have here (My map betas will not be included there). All of my completed maps will be listed in the section called My Maps.

Pacific Fury
Pacific Fury is finally out in its full version! This time it's at the iDrive site and here. So, go download it now!

Red Psi
Named after the Greek letter Psi (pronounced "sigh"), the lava paths in this map take that letter's shape. This is one of my best architectural works, and was completed in only four hours just today (not including the time I spent drawing it out before)! Be sure to download this now from My Maps page. To get an idea of what it's like before you download it, check out the PotU, which contrasts my design sketch with the finished product.

Other things
I'm definately planning on another NNBeta this weekend, this one featuring the Luna restaurant and underground Bar. Stat tuned!

SLAM - Sunday, March 18, 2001

Pacific Fury Final Beta
The final beta of Pacific Fury before it goes 1.0 next weekend was released yesterday. It made a big splash, and was very well accepted by everyone who played it. Thanks to everyone! The PotU was going to be a shot of eight people crammed into the belly of the airplane before takeoff. However, I accidentally deleted those, and nearly all my other game screenshots (For the record, I now hate Paint Shop Pro's Browse window delete functions. It selects nearly all of them when you think you've only got a few). It's too bad...that was a great picture.

I added a few things in the final beta. The sub is now complete (Not quite as much as I wanted it to be, but good enough for the map) and has a working periscope that monitors the docking bay of the boat (You have to zoom in on the image with a hyperstrike to see it). The plane now works properly, and doesn't throw anyone out until it ditches in the water beyond the boat (Yes, the plane crashes now). If you haven't already got this map, either wait for the final version next weekend, or get Pacific Fury Final Beta from my IDrive.

Fire Chasm Forts
I've finally decided what I need to do to make Fire Chasm Forts complete: faster ways to cross between forts. I am planning to add more cover between the forts, to make transit going to long way a little safer. The quicker ways between the forts will be open-air hovercraft that, while travelling quickly, are prone to enemy fire. Once this is implemented, and a few other details taken care of, I will be ready to release Fire Chasm Forts once and for all.

Fire Chasm Racing
Another Fire Chasm title? Yep. I haven't even started the concept art for this one yet, but the image is so clear mentally, I can't help but try to do this sometime. Several racing vehicles, which I think will take after the pod racers of Star Wars Episode 1, will be racing along a long, lava-filled rocky tunnel. Slihgtly lower gravity will play an important role, as will the racers themselves. I'm thinking that if someone gets knocked into an engine, it won't be the end of them. They'll just get thrown out the back really, really fast.

Nerf Neighborhood
Sorry, but I haven't worked very hard on NN for the last two weekends. I will be picking this project up again as soon as I complete some of the other projects I've already started. I have been working on the luna area, which, inceidentally, is on the moon. There will be a dome-covered restaurant topside, and below the surface, a bar (similar to the Rockhead's B&G) which will be dark, bue and purple, and have a stage and some music. And of course, dancers (so far as is possible with NAB).

SLAM - Sunday, March 11, 2001

Pacific Fury Beta
Okay, I've still been hard at work this weekend, but not on NN. I needed a bit of a break from that, and so I took up Pacific Fury again. It's nearly complete, but not close enough for it to be finally releasded this weekend. There are a few problems with it, of course, and the texturing isn't much to look at for the most part, but you should be able to get a general feel for what I'm trying to accomplish with it. All the player starts are currently on the destroyer, the main surface ship. If you go down below, you can take the submersible (hit the button on the wall, then jump inside) to the the large submarine (quite incomplete as yet). In the aft of both the destroyer and the submarine is a teleporter to a aircraft takeoff platform hovering in the clouds above (Sorry, the clouds slow things down somewhat). And from there you can fly a plane down for a strafing run on the destroyer (problems here, the plane doesn't make its whole journey. The plane is not finished yet, I needed a working model for this beta). The clouds kind of look like a Freespace2 nebula from the inside. Anyway, hit my IDrive real quick, and download PacificFuryBeta.

Project CTF
At last! We finally have a project dedicated to making a CTF gametype for NAB! Reaper is heading this one up, with several well known mappers and players backing him! I'm on the team as well. I'm not sure what I'll be doing as yet, but it will probably be something along the lines of mapping or texturing.

SLAM - Sunday, March 4, 2001

Nerf Neighborhood Beta 3
Kool! The third NN Beta is ready for download and playing! In this version, I have worked somewhat on the Skyscraper area, almost fixed the problems in the Orbital area (Although I haven't really added much new to the general area), fixed a few minor bugs in other places, and (hopefully) fixed the problem of certain doors not opening on servers where people have not accessed the doors in single player. I have also gotten rid of all the teleporter objects through the entire map, so you won't accidentally restart a server by walking into the wrong place :-).Also, a mysterious side room has been added to the Rockhead Bar & Grill, and it looks like a teleporter that hasn't been hooked up yet...where will it eventually lead to?

BTW, I have a small site problem :-). The cuurent POTU will only show on this page. I don't have much time now, so I'll fix it later.

SLAM - Saturday, March 3, 2001

Site News
Whew, finally back!I've been talking to some one at 3DAcionPlanet, a site that hosts a good many 3D gaming sites, and they think that this site has the potential for being hosted there. They just suggested I do a few things to improve the site in visual qualiy and some functionality respects. So, needless to say, given my present hosting problems, I am pursuing this eagarly. So, check out the new look, and see that everything is working right. Enjoy!

Mapping news
Wow. Okay, As you know, I've actually got 2 maps in the works right now. Fire Chasm is my second Target Tag map. Until recently, I was trying to figure out what was missing from it. I think I've discovered some things that were lacking before, and so I'll finish it up soon, I hope.

Nerf Neighborhood is still boogying right along, with a good deal of progress being made, and a new beta version nearly every week :-). Expect to see a good bit of the Skyscraper City in the next beta, as well as all-around improvements to other portions of the map. Hey, I might even get some off the Luna Lookout Lunar restaurant done (Three restaurants, plus a Bar & Grill? Yup.) I'm in doubt somewhat on how to follow through with the Orbital section, but it should come to me soon.

A game I played online with Custer and a few others last weekend in Hovercraft Remix sparked an idea. It came to me as I entered the "fly" cheatcode and started making strafing runs on the ship with the Wildfire :-). My third map in progress is Pacific Fury, an open-air, open sky, and endless sea naval battle experience! It will include a destroyer, moving along at a goodish pace through the ocean, possibly a sub, and definately a turret-equipped plane for making strafing runs on the destroyer (The plane's on autopilot, of course. :-)) I'm still having some difficulty as to the method for keep the plane concealed when not in use, and I think I will be using a big cloud, maybe with a small blimp inside for deploying the plane. Ya know, with a destroyer, sub, and blimp, this could make an interesting DOM map for UT.

BTW, If you've seen people testing beta versions of my maps online, and wondered where to get them, you go to my IDrive account, where I occassionally drop off a map beta or two. Look under the DropBox section for the latest.

[From first NerfArenaBlast.Net]

SLAM - Saturday, February 10, 2001

Site News
I apologize for the poor quality of last weekend's update. I didn't have time to upload all the files that were needed, so the pages such as Programs and Textures were pretty useless :-).

Anyway, I've got evreything completely uploaded now, including all the latest maps, with one exception. I couldn't seem to find a link for Curtsquirt's HighSchool-Remix anywhere, and his site was down. So, here's a rundown of the new stuff:

Anachronism Remix
The Cross
Deep Space Fuel, Inc. (From last weekend)
Floating Island 4
Inferno 3 (From last weekend)
Kami's Lookout

The way I handle the newest maps is to put them in the maps index. So when you click the maps selection on the sidebar, you'll see the newest maps available.

So, I've got everything updated nicely for today. I'm going to cut this a little short in hopes that I can finally finish Fire Chasm Target Tag map. With any luck, and a bit of divine intervention, I will release that map tommorrow, as well as get one or two of my promised tutorials up. Then maybe people will stop messsenging me about "How do I texture movers, for the 50th time?" ;-)

SLAM - Sunday, February 4, 2001

Site News
Sorry I haven't added any tutorials yet. I spent nearly all my time this weekend work on Fire Chasm, my next Target Tag map. I have uploaded more of the pages, however, so you should be able to freely access more of the site.

Fire Chasm Forts
I was hoping to have my new Target Tag map, Fire Chasm Forts, done this weekend, but in the interest of making sure the map will look and play well, I'm having to postpone its release. I am working with the bots' pathnoding, so they appear to make intelligent decisions about how to attack, etc. It's going well so far, but it needs a little more time. It's possible I'll update later this afternoon or evening if I finish it.

Deep Space Fuel, Inc.
Kinda of a long name, or DSF for short. This is what I'm releasing this week instead of Fire Chasm. It's a good 2-8 player deathmatch level on a simple yet good playing space refueling platform. I got the design and idea from a thing I made with Legos, and so...here it is. I've had the level on my computer for a long time. I just finally got around to finishing it up. There are only a couple of bugs, and one spot with a little clipping, but the map has a great view of a couple nebulae, and plays very well.

Inferno 3
Besides my maps, the newest addition to the site's map list is Acemaster 2000's Inferno 3. Like it's predecessors, I3 is an excellent playing map, and continues the tradition of making the series even better. I3 is a three-tiered level, with water tubes to swim in between, pipes to run through as alternate ways around, catwalks, and of course, the traditional ground base of lava. The lava doesn't really seem to kill you though, so if you fall, you'll have to use the suicide command.

 

SLAM - Saturday, January 27, 2001

NAB.Net Back in Bizness!
Okay, we'll, we're finally, back up now, and I'm only sorry it took this long. A few things have been changed around here, which you should know about...

First off, I'm only going to be able to update on weekends. Don't worry about that though. When I do update, I will add every new map available to the new maps section.

And speaking of the new maps section, that is totally different as well. There are now links to seperate pages of maps organized alphabetically. So if you were having trouble with only partial loading of the page before, you should have no trouble now. Besides that, I have added every new NAB map I know of to the maps section, so if you need to find a new map, this is once again the place.

I've added a Tutorials subsection to the editing list on the sidebar. Expect as many as several new NerfEd tutorials to be added there every week.

BTW, my mailing list for this site's update newsletter has had some problems, and so I am going to discontinue it, this update being the last message. The site will be updated (hopefully) once or twice every weekend, with all the latest maps and news.

Not everything is quite done yet, I just wanted to start getting the site back up. SO, if a link doesn't work, just be patient, I hope to complete all uploads tommorrow. Right now, the new maps section is at your disposal, so have at it!

2001 Kudos
I finally have the list of the 2001 Kudos available. There's a division for just about everything. I've added it to the sidebar under News, but here's the list:

Best Site News/Updating: Custer, NerfArena.com
Best Site Design: Tiggy, nerf.unrealengine.com
Best Mapping: Tmon and Tux_the_Penguin, tmon-nab.com
Best Online Map Archive:
Sharpknux, NerfArenaBlast.com
Best Remixed Map:
Nali Temple Remix, Tmon and Tux_the_Penguin
Best Original Map: Orbitspire, Lestat
Best Editing: Tiggy, nerf.unrealengine.com

SLAM's Maps
Remember a while back I didn't have ideas for any kind of map, and I was about to go crazy for a good mapping project? Now I've run into another problem. I have too many mapping ideas, and possibly not enough time to complete them in. I'll start working on some though, and get them out when they're done.

My current project is quite an interesting one. It will be another team play Target Tag map, based on two fairly large forts (Though not as unmanageable large as the ones in Forts of Independence). A narrow bridge connects the two sides over a deep chasm, while cannons (which are capable of firing) are trained on it. If you think it's two risky getting across that way, then try walking over the swinging rope further down inside the chasm. While it will play best with many people on each team to manage the base, I am aiming to make it playable for a 2 on 2 game, in the same manner as TTO and TT2001.

Snappy's...again.
Little sister Snappy has decided to make another new site layout. She will be hosted here. She admits that her previous two sites were extremely bad, and wants to make up for it in the new one. It looks as if she may try her hand a some NAB mapping. Look for Snappy's new site to appear as soon as tommorrow.

SLAM - Saturday, January 5, 2001

2001 Kudos
Just for something new to do this year, I'm going to organize and present the NAB.Net Kudos awards to people who did excellent jobs in different categories. These categories could include mapping, site design and layout, news, playing skill, etc. I'm working through this stuff, and I'll post the results soon.

SLAM - Monday, January 1, 2001 Beginning of the New Year!

Happy New Year!
Okay, now it's here! It's now 2001, so Happy New Year!

Ions has told me that he fixed the problem with his server, so everybody get in there for a New Year's party!

SLAM - Sunday, December 31, 2000 NyE

Happy New Year!
Well, not quite yet, anyway. But it's coming :-).

Anyway, I just saw that Ions has the dedicated servr up. It's called Target Tag 2001 Dedicated in the server list. It has a couple of problems (at least right now. I just e-mailed Ions about it). It is running with a point limit, and in regular pointblast rather than in team pointblast. He should be fixing this soon however, at which point we'll have an excellent server to spend NyE in!

SLAM - Saturday, December 30, 2000 Additional Post

Target Tag 2001
Oh man. I accidentally released TTO2001 with a serious bug in it: One of the target hatches wouldn't open!

This problem has been remedied, and the map has been released under the slightly different name of Target Tag 2001. The old version has been removed, so you should immediately download the new TT2001.

SLAM - Saturday, December 30, 2000

Target Tag 2001!
Well, I was extremely happy to see that TTO got a Reaper Rating of 9.5. However, I still saw many problems with it. Plus, the map was never completed at quite the level I had wanted it to be. But now it is! I give you all Target Tag 2001, the New Year's edition of the original! It is important that you download it now (I'll explain in the next article).

In TTO2001, I fixed many problems:

The Blue team's switch doesn't move backwards anymore.
The message about targets being open is now broadast to all players.
Team sides are now differentiated by colored textures rather than colored lighting.
Both sides actually have five targets each now (One accidentally had 4).
In this special NyE edition, the sky is now night, and fireworks are exploding over heard, right under a full moon.
Lighting has been significantly altered. Some hallways are bright and welcoming. Others let you lurk in their shadows.
I fixed the positions of some weapons.
And many more improvements...

So, pop into the Newest Maps section on the sidebar, and get it. Anyway, if you thought that was cool, here's the really big news:

NAB.Net TTO 2001 Server
Ions has very generously agreed to host a dedicated server for a week or so running TTO 2001. It will start tommorrow around noon, New Year's Eve.

The Chase
Techno has created a new map called The Chase. While it is a first attempt, and has many pproblems, it looks like it'll make for one heck of an intense firefight, for as few as two or as many as 16 players. Get it in the Newest Maps section.

SLAM - Monday, December 25, 2000

Merry Christmas!
I hope all of you are having a great time today. I know I have so far, after getting LaserArena!

Oh, and sorry, I forgot to add the Target Tag page Saturday. Anyway, it's there now, so if you want to make a TT map, please go by those standards!

LaserArena
So, you've heard what people say about LaserArena. Most say it's no good, or not worth the money. And now here's the rest of the story. LaserArena is a fun game with good concepts and several things that NAB lacks. For the details, read my review for it in the new Reviews section to the left.

Want to play LaserArena online? The only way I know of playing easily over the net at the moment is by downloading the Gamespy Arcade Trial version. That place is practically empty in the LA sections, however. I am working now on setting up a dedicated LaserArena server on my cable modem connection. When I do, I will post the server's IP address at the top of the page.

PotU
I was playing online with Rannabean last night, and we came up with the idea for today's pic. Or actually, last night's...

4 Horsemen
I don't really know what is going to become of our little group now. Justin didn't want to join after all, and West...well, I'm not sure what happened. He really went off the wall about something, though. He jumped from game to game babbling something about traitors and friends, and who knows what else. Then he sent a letter to EVERYONE related to NAB of the same effect, apparently blaming everyone for something. So, once again, he is "permanently" quitting Nerf. You've heard of a loose cannon? This is more like an entire loose Spanish Armada...

No offense, really, West, but if you're going to shoot off like this, don't you think you should at least tell us why?

SLAM - Saturday, December 23, 2000

Site News
Christmas is almost upon us, so here's a Christmas present for all of you. I have just completed Target Tag Original, a new team play map with an interesting spin. Read below:

Also, I notice some of you have been having problems with my rather lengthy map list. I'm going to work on dividing the list up, but until then, I will keep the latest maps in the Newest Maps list, which has been added to the Downloads section. Check in there to find The Next Level, and Target Tag Original.

Target Tag
About a week ago, I was sitting around thinking how much fun CTF for NAB would be, and yet how it wasn't here (at least not yet). I started thinking of alternatives for CTF that could easily be built into a level wthout the use of special gametype packages. I thought about how teams would be awarded major points in CTF for being able to sneak into an enemy base and get their flag. Then the solution hit me: If there is one built-in mega point source in NAB, it's the Target set for 1000 points. Suddenly everything become clear to me, and details worked themselves out almost instantly. Here's what Target Tag is:

Two teams, two bases. Each base has a button and a hatch. The hatch has 5 1000 point targets behind it. They can only be hit when the door is opened. And the only thing that opens the door in your base is the button in the enemy's base! SO: here's how it works. You split up your team. You send some to attack the base and hit the button. The others stay behind to guard your basem and to hit the targets when the hatch opens. Simple? Nope. But you'll manage somehow :-)

I just play tested a beta version last night with Justin, West, and Sharpknux, and I must say, although Justin and I lost by large margin, the map work out quite well. So, here it is. Target Tag Original, the first ever NAB Target Tag map!

BTW, do YOU want to make a TT map? See the new section I've added under Editing called Target Tag. You should follow those guidelines when making a TT Map.

The 4 Horsemen
Earlier yesterday (before the TTO testing) Justin, West, and Santa (aka BlackDragon) had a head on collission, and a bright idea. One of them said that we were four of the best ever players on NAB, and that we should be affiliated some way. With this in mind, we formed the 4 horsemen group. It is not a clan, it's just a symbol of our old times as the best NABers, and the skill to face what's ahead. We are the 4 Horsemen group [4H]. Each of us has assumed the identity of one of the four horsemen of the Apocalypse described in the Bible. Justin has become Pestilence, BlackDragon is Death, West is Famine, and I am War. I'm planning to make a map for the group, that shows an apocolyptic landscape, with one section of it seemingly affect by all of us. I would have a crater filled and war torn landscape, BlackDragon would have a graveyard, West would have a dead field, and Justin would have...?

So...What's next?
I plan to keep working on maps. Updating this site, while important to me, is starting to get boring, and too big of a job for the time I have. I'm going to try to find someone to manage the maps page.

But besides that...what's my next big mapping project going to be? Okay, who's played Crimson Skies, the PC game? The diea behind it is awesome, and so I'm working to bring an FPS aspect to it through NAB. My next map will probably be Crimson Skies. An aerial battle between two huge zepplins and their crews (yep, another team map). Small airplanes can ferry you over to the dangerous unloading platform at the aft, or you can try walking a small rope bridge connecting the the zepplins. But the biggest thing is that each zepplin can be destroyed! Well, somewhat. One way of eliminating enemies is by shooting at a section of their zepplin. Once it takes so much damage, it kind...blows up, taking everyone inside that section with it! The whomper will probably really shine through in this map, as it will cause the most damage to enemy zepplins.

SLAM - Saturday, December 16, 2000

Site News
Reaper says the NerfArenaBlast.Org now points to this site. I'm still trying to figure out what the deal is with NerfArenaBlast.Net. At first I wsas going to try to figure out a way to keep the bottom bar from NameZero from popping up, but I realised it's not really in the way too much.

I've changed the Interaction section on the left. It now has links to all the forums, BBs, and chat rooms I know of for NAB.

BTW, I can't maintain the sidebar on every page in this site. The links in the other pages might not be up to date, so always use the ones here. I'm working on removing the outdated sidebars from other pages gradually.

The Next Level
What is The Next Level? It's a place where you have to have a quick trigger finger, and a sharp mind to keep track of resources. Resources are limited in this new map, so you'll quickly have to learn patterns of getting around to keep a steady supply of ammo.

I got the idea for this level after watching the Q3A demo at a computer show. I really like the level's architecture, so I decided to make this map. I won't call it a remix of the Q3A map whatever, but it has plenty of influences, supplemented by my own ideas.

This level is now in the Downloads section, so go get it. ALSO, it requires the Quake3a.utx texture package that came with NaliTempleRemix. In case you don't feel like downloading NaliTempleRemix, however, I've added the texture package and a few other packages to the new Textures section.

Other News
Tmon and Tux_the_Penguin have released Ride The Dragon Remix. It's an impressive level, and well worth downloading. I've added its texture packages to the Textures section as well.

Tmon's NAB site now has the domain name www.tmon-nab.com.

If you haven't been to Sharpknux's new totally dedicated NAB Bulletin Board go there now. Also note I said Bulletin Board, not forum. This is a dedicated NAB BB that has many different forums relating to the aspects of NAB. Check it out and sign up there now!

SLAM - Thursday, December 7, 2000

Site News
Well, here's some bright and rather hopeful news. Our old friend Reaper seems to have accidentally registered the domain name NerfArenaBlast.Net at NetZero :-). He is working now on having the domain redirect here. Thanks!

Whiteclan
Whiteflame has the new Whiteflame clan site up at http://go.to/whiteflame. It appears set up to deliver extensive information about the clan. I also noticed that Whiteflame is apparently of the Christian faith as well :-). Check out the last link on his page, "Jesus Loves You!"

"Brett's World?"
Someone by the unknown name of Brett Holcomb sent me a message with no subject and no body...just a map called "pm-brettsworled.nrf". Anyone know what it is before I try it and a virus kills my comp? :-)

So, what have I been doing?
A lot of you have been wondering what I've been up to in mapping. I have a rather glorious shot for you from an experimental map, Celestial Cathedral. Check the PotU.

I would like to release this map, but sadly it is prone to some rather nasty crash errors on a regular basis. I think I tried to detail it too much, putting too many polygons, etc. Still the nebulae look great, so check out the shot.

SLAM - Thursday, December 7, 2000

Site News
Nothing

Atari
Remember the mystery about Atari and NAB? It's been solved! John C. King sent me a link to an IGN.com news report. Here's what happened according to the report:

Big news in the gaming industry today folks. It was announced today that Infogrames, one of the giant French entertainment conglomerates, entered a strategic agreement with Hasbro Interactive. This is a rather large deal here with a whole lot of very lucrative properties involved. The deal won't go through until the Infogrames stockholders approve it, but it doesn’t seem as though that should be a problem.

In the deal, Inforgrames will purchase 100% of the common stock of Hasbro Interactive and Games.com for $100 million. Of that, $95 million will be in Infogrames Entertainment SA securities and $5 million will be in cash. For this price, Infogrames will receive Hasbro Interactive and all of it's crew including Microprose, developers of the Roller Coaster Tycoon series and the future X-COM titles and the huge Atari name and properties including the likes of Frogger, Centipede, Missile Command, and Pong. They also will get the exclusive rights to develop and publish interactive games based on Hasbro board games such as Monopoly, Risk and Battleship and Hasbro's line of children's games and toys such as Tonka Trucks, Action Man, and Mr. Potato Head. They also receive the licensing rights to an unannounced massively multiplayer Dungeons & Dragons game which is currently in developement. You can be sure that we're trying to dig up some stuff on that little development. Hasbro will also receive a guarantee from Infogrames based on the sales generated from the licensing agreements.

Now if you are wondering the fate of some of the more anticipated titles such as X-COM: Alliance, you're going to have to keep wondering for a while. "The deal doesn’t close for a couple of months," commented Tom Richardson, Corporate Communications Manager of Infogrames, "It has been signed but it takes a while for the process to go through. So in terms of any specific about product plans or any personnel issues, we just can't answer that right now because we just honestly don't know. That will be rolled out when we close the deal."

Infogrames is hoping that this deal will significantly increase their hold on the mass market gaming industry. "Basically the reason why we moved forward on this one is that they have a ton of highly recognizable mass market properties and that area is something that we would like to grow stronger in," added Richardson.

Well that's a pretty big deal there, now we can all just hope that the power that Infogrames commands in the gaming world will help to make Hasbro Interactive even stronger than they already are. That and they don't mess with our X-COM.

-- IGN

So, What does this mean to us? I e-mailed one of the Infogrames media reps, and asked what might lie ahead for NAB since they are acquiring it. I likely won't get a response for a few days at least, but I'll let you know as soon as I do.

TGNW
John C. King, because of work and other pressing matters, has given up being a candidate for TGNW project. On the plus side, several new people signed up as candidates, and a couple have turned in work for it. We now welcome as candidates:

Tmon
FeEdiKo
MR.BoBBo

SLAM - Monday, December 4, 2000

Site News
Work is still chugging right along, as I'm discovering slight errors here and there on the site.

TGNW
I think we're coming close to having a team here. Everyone should be sending me their sample work for TGNW soon. Also, Scouse has volunteered today.

Atari
I just heard from Skippy that Atari did, in fact, go out of business after 20 successful but declining years of business. Skippy suspects that Hasbro Interactive might have been bought by another company as well. However, I saw nothing to that effect at their site, and I would not think it possible, since they are a subsidiary of Hasbro itself. BTW, I'm calmed down now, Skip :-).

LA
Well, I'm still trying to get my dad to let me get the demo. For some unknown reason, he and my mom suddenly and without warning seemed to have cracked down hard on first person shooters. Can't explain it, but if it gets too bad, I might post their e-mail addresses here for you :-).

SLAM - Monday, December 4, 2000

Site News
The sidebar is becoming a little more complete, and I'm working on adding links to all the new sites that weren't there before.

The Downloads section should now be complete (I'm still missing most of the new maps, but other than that, all sections should be up now). Some of the pages may have someproblems with the table-frames. I'm really not sure yet. Let me know what you find.

The PotU is a little late, and more than a little sad. Regretfully, I couldn't be a part of it on that day. Reaper did a great job for this community with his NerfArenaBlast.Com, and will be remembered fondly. BTW, Reaper, I'm honored that you chose my Forest map to take the picture. I'm glad all of you still like it, even though it was a sorry newbie's mapping attempt :-).

Besides that, there is other exciting news...

LaserArena Demo is here!
That's right, people, the LaserArena demo has finally been released, although the site of the game's author, Trainwreck Studios, has placed no such information (Ya know, it's funny how to company or producer's website is always totally dead to what's going on with their game). Nevertheless, the demo is here, and is downloadable from FilePlanet. Instead of making you wade through the incredibly slow and totally unnavigable FilePlanet site, however, I have provided a link directly to the download in the Downloads list to the left.

It is also nice to mention that Boomslang was the one who brought us this information, and was actually recorded as the first one to download the demo from FilePlanet. However, the link at his site appears to be mistyped: the file ID is missing a digit. The link to the left should work just fine for you though.

Oh, just so you know, I saw at Custer's site that Reaper thinks LA wasn't worth his money. I'm still going to try it out sometime though, and give you a more detailed report on what I find. Reaper mostly seemed upset that the game wouldn't recognize his ATI video card (the card name wasn't given, but chances are it was an old one if it wouldn't work for Direct3D/OpenGL).

An outrage against former heroes
Hasbro Interactive has purged Nerf ArenaBlast from their site. searching for Nerf at the Hasbro Interactive site yields no results whatsoever, and the only thing that remains is the insignificant and utterly useless troubleshooting for NAB (and even that is hard to find). After doing some digging in the less joyful (but equally decorated) parts of their website, this is what I've found:

Absolutely nothing. I searched press release and media information, and found nothing anywhere about Nerf ArenaBlast, or about Atari's dissapearance. The last thing I saw before killing the browser window was the top bar of the Hasbro site, with the logo: "Hasbro: Making the world smile."

At this moment in time, I'm not smiling. I am wearing the anti-smile. The same thing to a smile that anti-matter is to matter. If my mouth came in contact with a smile right now, they'd probably explode and annhiliate (stop smiling, this is serious). I just brought Hasbro's site back up, and I have two links you're going to want right about now. E-mail Hasbro's Customer Support, or their Website Feedback address. With any luck, they haven't "conveniently" killed those addresses. Don't bother asking them what happened to Atari, I'm already on top of that, and I'll have some news to you as soon as they respond.

In e-mailing them, make it very clear that they had something good going, and that if they drop it, they'll probably regret it as much as we do. Also, you might put a small mention that LaserArena is here, and they now have some competition :-).

Mapping
I've been doing a bit of experimental mapping. I've finished a level, but I'm not sure I'll release it yet. I also made a very graphic-intensive map in a gothic style, using the textures from the Quake3a.utx package. It looks very cool, and takes a lot of skill to play, but it never reached the total completion level I wanted for it. I may work on it again sometime, because it is definately a cool map. Maybe next update I'll get some screenshots here.

TGNW
Okay, I've had a whole load of volunteers willing to help me work on TGNW (Which has been added to the Editing section at the top), so I guess the project is back :-).

I'm e-mailing the people back who said they would be willing to be on the team, and I'm going to get each one of them to do a "screen test" of whatever they think they can best contribute to the project. If everyone does the same thing, it may be a little difficult of course :-). I'm going to need:

Very good mappers
Texture/Skin artists
Voice talents
Level designers (not necessarily the same thing as mapping)
Story designers

Anyway, I'm putting more details in TGNW page, so head in there. And if you want to be on the team, e-mail me, and I'll add you to the candidates list.

Forest 2
Everyone loved Forest's playability, the layout, the ducking behind trees, the hiding in bushes. So, I'm ready to make a new version of it, or upgrade the old one. I want this to be a map that the whole NAB community will enjoy for a long time. I have some ideas for it, but since it's going to be for all of you (and dedicated especially to Reaper) I want you to tell me what you want and don't want in it. Here's what I plan:

Using the floor lofter to create small hills and valleys, thus making it a little more challengine to simply pick someone off from the other side of the map
Add more bushes
Scale down the logs so you can see over them like I originally planned
Make the water swimmably deep and wide
Make the trees climable
Maybe a tree fort

Anyway, I'll start work on it after I hear some more input, so e-mail me now!

SLAM - Wednesday, November 29, 2000

Site News
Starting with this update, I'm working towards a new site layout that leans a little more towards the professional style of such sites as PlanetUnreal. The site will no longer use frames when I'm done with it, and will feature the new "pic o' the Update" as featured above. While most sites do a Pic of the Day, I don't have nearly that much time on my hands, so I'll post a new pic every time the site is updated.

Anyway, A lot of the links on the left side might not work properly, so bear with me until I can get more work done.

SLAM - Friday, November 24, 2000

Site News
Since this is the Thanksgiving weekend, I have long weekend, so I'm going some major work on the site. I'm working on a new layout that does not use frames. It will make the site look more like a professional site, and maybe get me a shot at PlanetNerfArenaBlast :-). While no one's made that site, Gamespy owns the domain name. They're just not developing it because they beleive there's not enough interest.

BTW, I made a little mistake in covering LaserAren aa couple updates ago. I forgot to include the copmany's website. Their URL is www.trainwreckstudios.com.

TGNW
I said this in the update before last. I'll need help if TGNW is to become a real project. If anyone is interested in working on it, please e-mail me. If there's no interest, there's no reason why I should continue it.

Deathmatch Maps
I like a good deathmatch. But for a good deathmatch, you need a good map. I'm working on new map ideas now that will provide for fast and furious deathmatch games. Some things I might do are draw map ideas out on paper, or, more recently, build the whole thing out of Legos :-). Anyway, I tihink I've got some good ideas coming, so I'll let you know what I come up with soon. However, I'm having a little bit of trouble with NerfEd. I expect it will be remedied soon. We just reformatted again, so the computer is temporarily healthy and happy once more.

New Maps and Downloads
I'm still working ever so slowly on the downloads section, but I have added one interesting tidbit...

Tiggy has released the Beta Mutator package, and so of course I've got it now. It's requiring that I add a new section to the Downloads page. Anyway, go get the mutator package now, cause it's a lot of fun :-).

SLAM - Thursday, November 23, 2000

Site News
Happy Thanksgiving, everybody! Or, if you prefer, Happy Turkey Day, or Happy All-You-Can-Eat day. So, what am I doing here? It's Thanksgiving, isn't it? Isn't this my day off? Precisely! I finally get a break from my daily life, and I, the geek that I am (though no one had better call me that), use the time to update my site, play some NAB (And if there is a cheap TS Alt fire junkie about, I play Elite Force) and just wish everyone a happy whatever holiday it is.

NAB for $5!
So, $10 was amazing at some places, right? Will Alopex says that he saw a copy at Staples for $5. So, if you're looking to get someone a cheap but amazingly kool gift for Christmas, find it and get it. The more NABers we have online, the better!

SLAM - Wednesday, November 29, 2000

Site News
Starting with this update, I'm working towards a new site layout that leans a little more towards the professional style of such sites as PlanetUnreal. The site will no longer use frames when I'm done with it, and will feature the new "pic o' the Update" as featured above. While most sites do a Pic of the Day, I don't have nearly that much time on my hands, so I'll post a new pic every time the site is updated.

Anyway, A lot of the links on the left side might not work properly, so bear with me until I can get more work done.

SLAM - Friday, November 24, 2000

Site News
Since this is the Thanksgiving weekend, I have long weekend, so I'm going some major work on the site. I'm working on a new layout that does not use frames. It will make the site look more like a professional site, and maybe get me a shot at PlanetNerfArenaBlast :-). While no one's made that site, Gamespy owns the domain name. They're just not developing it because they beleive there's not enough interest.

BTW, I made a little mistake in covering LaserAren aa couple updates ago. I forgot to include the copmany's website. Their URL is www.trainwreckstudios.com.

TGNW
I said this in the update before last. I'll need help if TGNW is to become a real project. If anyone is interested in working on it, please e-mail me. If there's no interest, there's no reason why I should continue it.

Deathmatch Maps
I like a good deathmatch. But for a good deathmatch, you need a good map. I'm working on new map ideas now that will provide for fast and furious deathmatch games. Some things I might do are draw map ideas out on paper, or, more recently, build the whole thing out of Legos :-). Anyway, I tihink I've got some good ideas coming, so I'll let you know what I come up with soon. However, I'm having a little bit of trouble with NerfEd. I expect it will be remedied soon. We just reformatted again, so the computer is temporarily healthy and happy once more.

New Maps and Downloads
I'm still working ever so slowly on the downloads section, but I have added one interesting tidbit...

Tiggy has released the Beta Mutator package, and so of course I've got it now. It's requiring that I add a new section to the Downloads page. Anyway, go get the mutator package now, cause it's a lot of fun :-).

SLAM - Thursday, November 23, 2000

Site News
Happy Thanksgiving, everybody! Or, if you prefer, Happy Turkey Day, or Happy All-You-Can-Eat day. So, what am I doing here? It's Thanksgiving, isn't it? Isn't this my day off? Precisely! I finally get a break from my daily life, and I, the geek that I am (though no one had better call me that), use the time to update my site, play some NAB (And if there is a cheap TS Alt fire junkie about, I play Elite Force) and just wish everyone a happy whatever holiday it is.

NAB for $5!
So, $10 was amazing at some places, right? Will Alopex says that he saw a copy at Staples for $5. So, if you're looking to get someone a cheap but amazingly kool gift for Christmas, find it and get it. The more NABers we have online, the better!

SLAM - Tuesday, October 31, 2000

Site News
Happy Halloween, and blah blah blah. Okay, sorry, Halloween was never a holiday I cared much about, except maybe the candy bit :-).

Yes, I am aware that some of the map downloads (most of them in fact) don't work. That's because I decided to try to use MS Word for all my webpage editing needs once. It completely screwed up all of the download links by adding "...Desktop\" to the beginning of them. I don't understand how such intelligent programmers can do such dumb stuff. But I guess I should, being one myself :-). Anyway, I fixed them all the way through "H," so those should work. I'll fix the rest tommorrow, and hopefully catch up on all the other maps out there.

NABC v1.1 Released!
All your whining and complaining about that little old bug in the 1.0 release of NABC has paid off :-). I fixed the error, and made a lot of really nice changes that organize the program and make it easier to use. Oh, and I corrected the spelling in the easter egg :-). Anyway, get to the downloads section, and download NAB Command v1.1. WAIT! Be sure to uninstall any version of NAB Commander you have right now.

TGNW
Work is still going. 'nuff said.

SLAM - Sunday, October 29, 2000

TGNW
Ha ha ha. So I was going to try to finish TGNW this weekend? That's not really that funny. I didn't even come close to completing it, but I've got four new screenshots for you to enjoy.

Elite Trooper Girl
Some Hallway Architecture
Door To A Dorm Room
Oops...Someone's In The Dorm Room!

Forgive me if I got the titles mixed up with the pictures, but I'm a little short on time for this update.

SLAM - Friday, October 27, 2000

NABC
I finally managed to track down the error in NABC. A long time of studying the code revealed no real errors. It was by accident after playing with some custom weapons in NerfEd that I found the problem. I'm working on it now, and I'll have a fixed version here soon.

TGNW
Work is still coming along well, although slowly. However, I did manage to create two completely new character skins today. The picture's right down there. It includes General Jane, a spy, and an elite trooper (with a regular size Wes for size comparison). Enjoy (Man, I feel like I'm dangling a fish over a pool of sharks here!)

TGNWshot04.jpg

Anyway, expect a lot more over the weekend, as I start placing the characters more, and continue constructing the level. If everything goes the way I want it to, I could have the map released by Monday. That's probably wishful thinking, but I'm gonna try!

SLAM - Thursday, October 26, 2000

Site News
Okay, this site is now part of Scouse's NAB webring. Other than that, there's some important info about some NAB Commander bugs and fixes for them, as well as a new chunk of info about TGNW Mission set that I started some news about yesterday.

NAB Commander problems
I've gotten e-mails from four people about bugs with NAB Commander. Three of them were about an error that says that the text property is read only. The other one was about an ActiveX error. Here's some solutions that I think should fix everything:

1. If you are getting an ActiveX error, you need to get the latest version of MS Internet Explorer. There is a control I used in the program to connect to my site to check for new maps. The trouble with that is that it loads the control when it loads the program. If there is not a current version of IE on your computer, it cannot load it properly, and it crashes.

2. The person who had the ActiveX error also had the text property error after he reinstalled IE. He said that this problem was fixed after he reinstalled NAB. I don't know why that fixed it, but likewise, I also don't know why the Text property error comes up some times and not at others.

If you have had any problem at all with NABC v1.0, please e-mail me and tell me exactly what the problem is, when it happens, and also include information about your system configuration. I will need to know what version of Windows, Internet Explorer, and other programs that oyu might be running.

TGNW
Okay, I've mostly been experimenting with controlling the bots today, but I ended up doing stuff with custom characters, and working on modified weapons as well. Just so you know I have been working on this, here's an editor shot of the new and improved General Jane you have to take out in the first mission.

TGNWshot03.jpg

SLAM - Wednesday, October 25, 2000

Site News
Sorry about the messed up date on yesterday's update. It has been corrected.

The Great Nerf War
That's the title for my new mission series that I talked about in the last update. This is going to be easier than I thought. If I didn't know any better I'd say that they intended for me to make single player missions :-). Everything is going along very smoothly. I've built the basic outline of the area, and I've started experimenting with pawn placement (The placement of enemies and other things). It is very easy to change their ammount of health, so I could make a strong boss character, and a wimpy minion of the same :-). Since the first map will take place in a Gator base, you can expect the local guard to be (you guessed it) Wes.

Okay, so I'm talking a lot, but I haven't shown anything yet? Okay, here you go. These are high resolution pictures (1024x768), and may take a long time to load on slower connections

TGNWshot01.jpg
TGNWshot02.jpg

So, what do you think? I haven't filled in a lot of stuff, but I think the skybox is pretty cool, and I was thrilled at the ease of using the bots shown in picture 1. You can look forward to a cool level!

SLAM - Tuesday, October 24, 2000

Leadworks Remix
Preacher just sent me his really cool remix of Leadworks. This map has very good architecture, and seems to play well. Definately get this one.

NABC v1.0 Released!
Okay, everyone, you've been waiting for this for a long time, and now it's finally here! Get over to the downloads section, and download NAB Commander v1.0. When you get it, make sure you uninstall any beta versions of the program. Also, you don't have to install this one to your NAB directory. You can install it anywhere you like.

Great server
I'd like to congratulate Policer_O on his awesome dedicated server! He has it set up on a T1 connection, and I've had several awesome competitions there. Thanx, Policer_O!

Tiggy's Mutators
Tiggy is still working on a set of mutators that should make NAB most interesting in the future. He posted a screenshot of the award ceremony in Amateur arena...using the FotBoy mutator. This makes people who have more points appear to be extremely fat. It looks pretty comical, so go check out the screenshot he's got.

Single Player NAB: Possible?
After a time of collecting information, and working with NerfEd, I have concluded that a single player mission-based map (or set of maps) is indeed very possible. I'm now working on the first ever single player NAB mission. Read on for the basic storyline, told by war battle veteran Ryan, from the Twisters team

No one ever guessed the Nerf competition would ever grow to the world wide coverage level that it did a few years ago. That's probably why no one ever guessed why it would grow into world-wide warfare between the teams. It happened a long time ago. Well, that is to say, about five years ago. The Nerf competitions were banned completely from all media, and the whole thing fell apart. Why? Because some moron from an upstart newbie team (like the Twisters used to be) took a nose dive down the Amateur Arena slide. That tore it. No one was ever going to condone such a dangerous sport. So the teams took it into their own hands. Not all of them stayed together. Take the Lunas, for instance. They still work somewhat as an organization, but they're basically a commando-for-hire guild now. The rest of the teams grew...and grew...and grew. Now there are eight huge armies, and they're all going for domination, using the old abandoned arenas, and their newly built bases. We're still using the old transporter and scoring technology, and, all though this is really just a big game again, it's far more serious now. These days, you're as loyal to your team as you are to your country, almost.

So, we now have a nice little 8-sided nerf war. Who's the main target? Well, the Twisters are, and it's mostly my fault. All teams were jealous after I won the Championship battle. But they're still busy taking each other out. So, the other elites of the team (Ted, Jamie, Sarge, and myself) are the ones that lead the charge. Someone else we gave tactical leadership of the team over to, a nice guy we call Tack (short for ihs position), and he gives us our special ops assignments. He's trying to decide who to give the next assignment to. If I get it, I have to be teleported inside Gator base three, Gator General Jane's HQ, and I'm going to take her out. Tack had a few suggestions on how. See, Jane's office is a huge dome, but almost an entire quarter of the glass is being replaced, so that section is empty right now. I can either try to blaze into the build, take the 'vator up, or I can climb a rocky tower on the far side of the base to snipe in, OR, I can grab a copter from their air field, and land it right inside her astonished excellency's office. I haven't quite decided yet, and something might end up being different by the time I get there. I hope I get this mission, though. I never liked good old G.I. Jane...

SMASH - Sunday, October 22, 2000

Site News
Well, I’m SMASH and I, as SLAM said will be sharing center stage with the news.  Personally I have never played the game but I am expecting to buy it when I see it.  I am sorry that I do not have an e-mail address but I’m trying to persuade my parents into getting me my own account.   I guess I got hired as Skippy left but I’m having a great time.   This is my first Web page, even if I just help out, I still get to work on a web page.  I don’t know if SLAM told y’all but he found me willing to work on this site when he went out on his cruise.  I am searching for more links so y’all can check them out soon.  I’m on a roll I’ve almost found a couple and that means more for all of you.

SLAM - Saturday, October 21, 2000

Site News
Well, as SMASH and I are probably going to be sharing center stage with news (Yes, he is joining, he's just preparing his welcoming address. Hey SMASH, 12 pages long?!? You think you're being inaugurated or something? :-)) I've decided that a better format for news should follow. The change is simple. I left aligned the news  text, and brought the date text size down to the size of my name. THat way you can better tell who did the last update. Because I'm really lazy, I'm only fixing a few of the updates that are left on this page, and shipping the rest off to the News Archive (finally) where the old format will be preserved forever.

Skippy has moved!
Well, Skippy's gone and moved himself over to Homestead, so apparently he's not going to be hosted by this site (unless of course he just builds his pages at Homestead, and ships them over here to the infinite webspace zone :-)).

NABC
Yes, yes, yes, I know you all want NABC to be released right now, and for all practical purposes, it's done. However, I want to add a little more funtionality to it for the future in light of something that Tiggy said...

Mutators
Tiggy is working on the first ever custom mutator for NAB. It is actually a mutator from UT, called Rocket Arena. It replaces all the wepona in an arena wiith one kind of weapon (In this case, the Triple Strike) and all the ammo with the ammo for that weapon. It kinda defeats the purpose of Rocket Run...almost :-). Rocket Arena still allows other powerups such as health to play their role, and can be applied to pretty much any game, although that is none too easy at the moment. This is what I want to add to NABC: a function to make using mutators easier. If you zip over to TIggy's site, you will see that [weapon] Arena is not the only Mutator he's planning.

Tiggy sent me a beta of his Rocket Arena Mutator, and it seems to work excellently. This is definately something you can all look forward to.

Flashback
Remember when the site was new a long time ago? Read this quote of an update from long, long ago...
"Well, the Main page is at about 200 hits now..."
Funny, huh? :-)

SLAM - Thursday, October 19, 2000

Site News: Okay, everyone, sorry it's taken me so long to update. As you know I have limited time. As you don't know, that time has mostly gone to playing the ST: Voyager Elite Force Demo :-). Okay, anyway, here's an update with some stuff you'll want.

Downloads: I have finally updated the downloads section, adding all the new maps I could find today. There are probably a few more, and I'll add those soon enough. At any rate, the map count jumped today from 49 to 61!

NAB Commander: Well, my dad's complete destruction test of NABC 1.0 has proved very helpful, and a lot of good has come out of it. You should all have a lot less trouble with it than you did with the beta versions. The new version eliminates a lot of hassle, and will add a host of new cool features. Look for the 1.0 version here by this weekend.

New staff: One of my friends from the cruise I went on is most likely going to start working with me at this site. So, everyone say hello to my internet twin, SMASH :-).

Some changes are happening at the site as a result of this probably. As Warrior's Newbies page is no longer here, as is the same with Missing's tactics, and Skippy is starting to make his own site, I'm going to remove them from the team list (Actually, I'll keep Skip on there until his site is complete). SMASH will be added and will give his welcoming address when it's decided for sure what the deal is.

It's not Slam, it's SLAM!: There has apparently been some confusion about my name. I am not slam, which isn't spelled right. I'm also not Slam, which is actually someone who works over at wireplay. My name, once and for all, is SLAM! It's going to be the same with my friend SMASH as well, k? :-)

SLAM - Sunday, October 15, 2000

Site News: Hey, two updates in a row, and I've released a map with each one! Read on.

Also, be sure you read the update for today below mine. Skip had something to say :-).

Rocket Run 2: I've released Rocket Run 2, which took even less time to create than its predecessor. This has the same rocket-blasting action as before, but also includes the danger of falling. I had a very nice sky box made for it, but somehow it didn't work right. I might rerelease it if I figure it out.

Skippy - Sunday, October 15, 2000

Hello everyone, it seems that I haven't got some news for NAB, but this may be some you may find interesting. I am probably gonna enroll into a C++ modding course (modding Half-Life) and I was talking to the guy in charge of the programming place and he said that it would be possible that I could bring a laptop with NerfED and sorta take the stuff we're learning into UnrealED stuff. Of course, the downside is that I wont enroll till like January, and the mod will likely be not that very good, but I will eventually get better at it,,, and who knows....Counter Strike on Nerf =D Anyways.. I remember seeing a place on how to mod Unreal somewhere on the net...so mayybe I could do basic stuff like putting in some new weapons BUT RIGHT NOW ALL OF THIS IS ONLY IN PLANNING!!!!! But right now...I am thinking of setting up a customized-map site....(hosted by SLAM of course..) and maaybe be able to make customized maps by request. Of course..you will have to gimmie a blueprint of some sort, sorta like something you could do in paint. So..e-mail me your ideas to me at Skippy321@hotmail.com   until next time...
-Always the guy who plays Nerf for the longest time.. Skippy

SLAM - Saturday, October 14, 2000

Site News: Another update. I've added more maps, including a new one of my own, and a sequel to another excellent and popular map.

Some news about maps. Could someone please send me download links to any released maps that are not in the downloads section. I want to link to them here, but I don't feel like hunting all over the net for the files, so please send the links on.

Also, if you have a map of your own that you want released, but you don't have a website to put it at, then send it to me and I will post it here.

NAB Commander News: NABC v1.0 is in the final stages of development. My dad, who is an expert programmer, pretty much tore it apart today, and so I'm working on perfecting my sloppy program :-) (It was actually very funny. He played the part of the "idiot user who doesn't know what he's doing" that you have to assume the existence of whenever you're programming. He had NAB crashed in less than five minutes). Here's some things you can expect in the new version:

  • You won't have to install it in the Nerf directory. You can install it anywhere, and it will detect where NAB is.

  • You can use the map manager to check my site for new maps.

Those are just a couple of things. There will be a lot more functionality and fixing of errors in v1.0.

Newsletter: There is no NAB.Net newsletter. From now on, you'll have to check the site for updates the old fashioned way. I intend to resume sending it again sometime in the future, but right now I'm too short on time to update the site properly and send out a newsletter. Those of you who subscribed to it will be kept in the list, and you'll know when I start the newsletter again.

Rocket Run 1: Okay, The first installment of Rocket Run is now available. This is intended to be a very fast paced and exciting map. The sky box looks quite nice, I think, considering it's my first venture with a skybox. The armaments are scattered everywhere in the level, but in an organized way. There is partial bot support in this map as well. I didn't go on to pathnode the larger section of the level, so if you need to escape from the bots for a while, run to the top level :-).

Inferno 2: Okay, remember that level called Inferno that everyone played online and loved? Well, it's maker is back with the sequel, Inferno 2. I played it for the first time just a minute ago, and three letters came to mind: W-O-W. AceMaster2000 is a pro at level design. This map has much of the same fire-fearing gameplay style as his last map, except there are not quite so many stairs to run through. Movers are nicely textured, and there's even a health recharger at the top level. This is a must download!

The Blast Zone: A new site that I beleive will soon be rivaling NAB.Net and NerfArena.com has made itself known.p It's owner, Tiggy, has been keeping up with news well, and is making his own remixes of Goldeneye levels from the N64. These should look pretty good. Visit his site at http://nerf.unrealengine.com Good luck, Tiggy!

SLAM - Thursday, October 12, 2000

Site News: Okay, just a few things I want to tell you guys. I still haven't added the rest of the new maps, but I've got some other news for you. Also, you may notice I've fixed a couple of things. First, the redirect URL "www.nerfarenablast.net.come.to" now works and redirects to this site, not Geocities. The other thing is that there is now a counter above there. It's probably missing maybe a couple of hundred hits or so from the Geocities days, but I'm leaving it as is.

Matrix2: It seems someone made their own version of Matrix2, but it is called Matrix2Remix. It is NOT the official version that Sean and I are working on. About the official version though. I'm going to make some finishing touches and then pass it on to Sean for him to work on for a while. And While I'm not working on Matrix2, I have another project I think all of you will be looking forward to...

Rocket Run: Okay, no doubt some of you have heard of the Q3A modication called "Rocket Arena." In Rocket Arena, everyone has access to all weapons and ammo. This sets everyone on equal terms, and leaves no room to whine about anything except your own lack of skill. While there is no mod of this type for NAB, something nearly the same can be created in a level. The best games I've ever played are blast fests where everyone is equaly armed, there is no extra health, and someone dies every five seconds. Some maps such as Morbias2Remix come very close to this, I am going to make a map specifically to give that same ultimate battle where skill finally wins out. This arena, called Rocket Run 1, should be released soon, probably this weekend. It will be my first released venture using sky boxes, so the view in one area should be very interesting.

SLAM - Monday, October 9, 2000

Site News: Alright, everyone, I'm back. The vacation was awesome, but I won't say anything about it here. Not NAB-related, you know :-). At any rate, a lot's been happening with new maps apparently. Just read below.

Custer took over for you quite well it seems. You've had an excellent flow of news and maps. Thx Cus!

Sorry I didn't send out a newsletter for the last update before I left. My dad decided to unplug the router about 30 seconds before I tried to send it. Don't worry, I got nice and angry about it :-).

MAPS!: Well, well, we've had a real boom of maps in the last two weeks. There are now 10 more maps top choose from, and they sound very promising. Here's a list (Actually ripped from Custer's long long chronological list of maps, mostly cause I'm still in vacation mode :-)):

FrigateRemix(FINAL)
WarehouseRemix
DistinctiveRemix
TrenchBox
Trench
HiSpeedRemix
AirRageBeta
LiandriRemix
ColloseumBETA
BathRoomRemix

If you want to see reviews of these, go check out Custer's brand new third page of Arena Reviews. As for this site, all I've done is add them to the downloads section, and given you the option of rating them. WAIT! I haven't added all of them to the downloads section. I'm a little short on time right now, but I've added a few links there, and I'll add the rest later. When I do, only the people subscribed to the newsletter will have notice.

Downloads: On that last note, I'll come to the downloads section. I'm sorry that nearly all of the downloads were out while I was gone. Crosswinds was having some problems with their web-based FTP upload section, and so a lot of the downloads were uploaded into oblivion. Crosswinds has apparently fixed this error, as I have been able to successfully upload everything else.

NAB Commander: NABC is taking a drastic change. I'm going to devide it up into several menus that you access from the "commander" window. I'm going to add support for single player options, map management, and probably some other stuff. More on this later.

Terminology: I meant to post this before I went on vacation, but it slipped my mind. I'm probably going to start an NAB slang dictionary here. If I do, the first entry will be one that Custer and I kind of made up while talking about my imminent departure. And I quote:

Custer: "I don't want you coming back fit and tanned and logging on to find all the servers absolutely deserted, except for the occasional tumbleweed blowing down Main Street..."

SLAM: "I'm guessing by "tumbleweed" you mean one of those dorky newbies who haven't changed their name from "Player." :-)"

Custer: "I was just thinking of a deserted Wild West main street, maybe a ghost town, with the emptiness emphasized by a tumbleweed rolling along, but the idea of calling newbies who come on as "Player 1" or whatever "tumbleweeds" is rather appealing."

So there you have it, folks. Here's the official entry:

Tumbleweed: (tum'-bull-weed), n., A dorky newbie who hasn't changed his multiplayer name from "Player."

Okay, any tumbleweeds here? Take this as a warning. People are going to start calling you that soon :-).

SLAM - Monday, September 24, 2000

Site News: Okay, this is the last update before I go on vacation for two weeks, and I hope you won't be disappointed.

The errors with Crosswinds' FTP upload page seem to have been corrected, obivously, and I have moved my site there. I know have a good home for the site, which has unlimited space, lenient policies, and no ads. I should have come here to begin with! Oh well, the web site provider paradise is soon to be matched with Florida paradise, as I am to be leaving about 7:15 tommorrow morning. The crosswinds address is www.crosswinds.net/~nabdotnet. I'm working on getting the V3 redirection to work, but it's not just yet, it would seem.

What if you need to contact me while I'm on vacation? Well, it's possible, I suppose. If I have internet access while I'm away, you can reach me at slam_nab@hotmail.com. I'll have plenty of free time probably, and would like to hear from some of you while I'm gone.

ALSO, while I'm gone (and I said this last update) the best place to go for news is Custer's site. I hereby appoint him ruler over the NAB news scene :-)

www.nerfarena.com

GothicRemix FINAL released: Preacher, who was dissatisfied with the beta version and other release of Gothic Remix, has finally finished the final version. I've updated the link in the downloads section, and it should work now.

PingPong][Remix released: Tmon and Tux_the_Penguin, our two man happy-mapper team, have released a new map called PingPong][Remix. I've added this one to the downloads section as well. The current version is 1.1.

Splash Down 2 released: Dodo has made a new release of his map Splash Down. Yes, yes, it's been added to the downloads section :-).

Box Canyon Remix: Warbird brings us this new UT remix, and as far as I know is his first released map. This is the only one in this update that I've gotten a chance to look at, and it looks quite good, especially for a first released map. The statues around the central pyramid are a little tacky, but other than that, this is a good looking and good playing map. Once again, added to the downloads section.

Matrix 2: Okay, everyone remember Sean's first ever released map, Matrix? It was awesome for a fast paced and crowded blastfest, but a little short on architecture of the map itself, right? Well, this is going to be remedied! Sean and I are teaming up to create Matrix 2, a completely revamped and remade level. It will be somewhat small (in comaprison to the original NAB arenas) but it will offer one heck of a battle. It should play about the same as before. Here's some features that have been added so far: