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SLAM - Saturday, May 5, 2001 Site back up SLAM - Sunday, April 30, 2001Second Update Coret Facility TT Remix FINAL is
out SLAM - Sunday, April 30, 2001 Coret Facility TT
Remix SLAM - Sunday, April 22, 2001 Nerf Neighborhood is NOT out
yet Coret Facility
Remix Oh, BTW, I fixed the link on the sidebar to the Big Huge Files List. It should link to the correct folder now. SLAM - Saturday, March 31, 2001 Nerf Neighborhood Beta
5!!!!!!! More
of the skyscraper hotel, including two rooms, and air shafts that can be
navigated. I will now take this opportunity to warn some of you: NN is not necesarily intended for low end systems. You will surely experience problems with this map in software rendering. There are some scenes with a great amount of detail that will slow down even the toughest gaming PCs. You may find that you have to steer clear of some areas in order to play the map. I'm sorry it has turned out like this, but a detailed world needs a good machine. Anyway, go to My IDrive and get it from the Beta Maps folder URGENT!!!: This probably could have waited a little longer, but I decided I should get started on it early. I am going to need someone who has an extremely high bandwidth connection that can run the sole dedicated Nerf Neighborhood server. If you have a fast connection and can run a continuous, uninterrupted, permanent server, please e-mail me, and tell me. NN needs a home! Fire Chasm Forts SLAM - Sunday, March 25, 2001 Nerf Feighborhood Beta
4 Anyhow, I've released three maps this weekend, then, I hope you're all happy. See you next weekend! :-) IDrive Site Anyone who wants to upload a beta version of one of their upcoming maps is free to do so, but they may not post the map in its final version. Also, the beta versions will be deleted after a new beta is released, the final map is completed, or the beta has been sitting there for two weeks. All the maps are to be stored in a folder called Beta Maps, which everyone can upload and download to and from. This was only optional if everyone was also able to delete files, so here's how this works: If ANYONE EVER deletes a file from that folder besides me, I will delete the folder. So, play by the rules, and everyone has a place to exchange their map betas. SLAM - Saturday, March 24, 2001 Site News I have decided not to maintain a full list of user maps at this point. I don't have the time or ambition to do this right now. Thus, if I find a new map, I'm going to dump it into the Downloads folder. Click on The Big Huge File List link on the sidebar to see the full list of maps and files that I have here (My map betas will not be included there). All of my completed maps will be listed in the section called My Maps. Pacific
Fury Red Psi Other things SLAM - Sunday, March 18, 2001 Pacific Fury Final
Beta I added a few things in the final beta. The sub is now complete (Not quite as much as I wanted it to be, but good enough for the map) and has a working periscope that monitors the docking bay of the boat (You have to zoom in on the image with a hyperstrike to see it). The plane now works properly, and doesn't throw anyone out until it ditches in the water beyond the boat (Yes, the plane crashes now). If you haven't already got this map, either wait for the final version next weekend, or get Pacific Fury Final Beta from my IDrive. Fire Chasm
Forts Fire Chasm
Racing Nerf
Neighborhood SLAM - Sunday, March 11, 2001 Pacific Fury
Beta Project
CTF SLAM - Sunday, March 4, 2001 Nerf Neighborhood Beta
3 BTW, I have a small site problem :-). The cuurent POTU will only show on this page. I don't have much time now, so I'll fix it later. SLAM - Saturday, March 3, 2001 Site News Mapping news Nerf Neighborhood is still boogying right along, with a good deal of progress being made, and a new beta version nearly every week :-). Expect to see a good bit of the Skyscraper City in the next beta, as well as all-around improvements to other portions of the map. Hey, I might even get some off the Luna Lookout Lunar restaurant done (Three restaurants, plus a Bar & Grill? Yup.) I'm in doubt somewhat on how to follow through with the Orbital section, but it should come to me soon. A game I played online with Custer and a few others last weekend in Hovercraft Remix sparked an idea. It came to me as I entered the "fly" cheatcode and started making strafing runs on the ship with the Wildfire :-). My third map in progress is Pacific Fury, an open-air, open sky, and endless sea naval battle experience! It will include a destroyer, moving along at a goodish pace through the ocean, possibly a sub, and definately a turret-equipped plane for making strafing runs on the destroyer (The plane's on autopilot, of course. :-)) I'm still having some difficulty as to the method for keep the plane concealed when not in use, and I think I will be using a big cloud, maybe with a small blimp inside for deploying the plane. Ya know, with a destroyer, sub, and blimp, this could make an interesting DOM map for UT. BTW, If you've seen people testing beta versions of my maps online, and wondered where to get them, you go to my IDrive account, where I occassionally drop off a map beta or two. Look under the DropBox section for the latest. [From first NerfArenaBlast.Net] SLAM - Saturday, February 10, 2001 Site News Anyway, I've got evreything completely uploaded now, including all the latest maps, with one exception. I couldn't seem to find a link for Curtsquirt's HighSchool-Remix anywhere, and his site was down. So, here's a rundown of the new stuff: Anachronism Remix The way I handle the newest maps is to put them in the maps index. So when you click the maps selection on the sidebar, you'll see the newest maps available. So, I've got everything updated nicely for today. I'm going to cut this a little short in hopes that I can finally finish Fire Chasm Target Tag map. With any luck, and a bit of divine intervention, I will release that map tommorrow, as well as get one or two of my promised tutorials up. Then maybe people will stop messsenging me about "How do I texture movers, for the 50th time?" ;-) SLAM - Sunday, February 4, 2001 Site News Fire Chasm Forts Deep Space Fuel,
Inc. Inferno 3
SLAM - Saturday, January 27, 2001 NAB.Net Back in
Bizness! First off, I'm only going to be able to update on weekends. Don't worry about that though. When I do update, I will add every new map available to the new maps section. And speaking of the new maps section, that is totally different as well. There are now links to seperate pages of maps organized alphabetically. So if you were having trouble with only partial loading of the page before, you should have no trouble now. Besides that, I have added every new NAB map I know of to the maps section, so if you need to find a new map, this is once again the place. I've added a Tutorials subsection to the editing list on the sidebar. Expect as many as several new NerfEd tutorials to be added there every week. BTW, my mailing list for this site's update newsletter has had some problems, and so I am going to discontinue it, this update being the last message. The site will be updated (hopefully) once or twice every weekend, with all the latest maps and news. Not everything is quite done yet, I just wanted to start getting the site back up. SO, if a link doesn't work, just be patient, I hope to complete all uploads tommorrow. Right now, the new maps section is at your disposal, so have at it! 2001 Kudos Best Site News/Updating: Custer,
NerfArena.com SLAM's
Maps My current project is quite an interesting one. It will be another team play Target Tag map, based on two fairly large forts (Though not as unmanageable large as the ones in Forts of Independence). A narrow bridge connects the two sides over a deep chasm, while cannons (which are capable of firing) are trained on it. If you think it's two risky getting across that way, then try walking over the swinging rope further down inside the chasm. While it will play best with many people on each team to manage the base, I am aiming to make it playable for a 2 on 2 game, in the same manner as TTO and TT2001. Snappy's...again. SLAM - Saturday, January 5, 2001 2001 Kudos SLAM - Monday, January 1, 2001 Beginning of the New Year! Happy New
Year! Ions has told me that he fixed the problem with his server, so everybody get in there for a New Year's party! SLAM - Sunday, December 31, 2000 NyE Happy New
Year! Anyway, I just saw that Ions has the dedicated servr up. It's called Target Tag 2001 Dedicated in the server list. It has a couple of problems (at least right now. I just e-mailed Ions about it). It is running with a point limit, and in regular pointblast rather than in team pointblast. He should be fixing this soon however, at which point we'll have an excellent server to spend NyE in! SLAM - Saturday, December 30, 2000 Additional Post Target Tag 2001 This problem has been remedied, and the map has been released under the slightly different name of Target Tag 2001. The old version has been removed, so you should immediately download the new TT2001. SLAM - Saturday, December 30, 2000 Target Tag
2001! In TTO2001, I fixed many problems: The
Blue team's switch doesn't move backwards anymore. So, pop into the Newest Maps section on the sidebar, and get it. Anyway, if you thought that was cool, here's the really big news: NAB.Net TTO 2001
Server The Chase SLAM - Monday, December 25, 2000 Merry Christmas! Oh, and sorry, I forgot to add the Target Tag page Saturday. Anyway, it's there now, so if you want to make a TT map, please go by those standards! LaserArena Want to play LaserArena online? The only way I know of playing easily over the net at the moment is by downloading the Gamespy Arcade Trial version. That place is practically empty in the LA sections, however. I am working now on setting up a dedicated LaserArena server on my cable modem connection. When I do, I will post the server's IP address at the top of the page. PotU 4 Horsemen No offense,
really, West, but if you're going to shoot off like this, don't you think
you should at least tell us why? SLAM - Saturday, December 23, 2000 Site News Also, I notice some of you have been having problems with my rather lengthy map list. I'm going to work on dividing the list up, but until then, I will keep the latest maps in the Newest Maps list, which has been added to the Downloads section. Check in there to find The Next Level, and Target Tag Original. Target Tag Two teams, two bases. Each base has a button and a hatch. The hatch has 5 1000 point targets behind it. They can only be hit when the door is opened. And the only thing that opens the door in your base is the button in the enemy's base! SO: here's how it works. You split up your team. You send some to attack the base and hit the button. The others stay behind to guard your basem and to hit the targets when the hatch opens. Simple? Nope. But you'll manage somehow :-) I just play tested a beta version last night with Justin, West, and Sharpknux, and I must say, although Justin and I lost by large margin, the map work out quite well. So, here it is. Target Tag Original, the first ever NAB Target Tag map! BTW, do YOU want to make a TT map? See the new section I've added under Editing called Target Tag. You should follow those guidelines when making a TT Map. The 4
Horsemen So...What's
next? But besides that...what's my next big mapping project going to be? Okay, who's played Crimson Skies, the PC game? The diea behind it is awesome, and so I'm working to bring an FPS aspect to it through NAB. My next map will probably be Crimson Skies. An aerial battle between two huge zepplins and their crews (yep, another team map). Small airplanes can ferry you over to the dangerous unloading platform at the aft, or you can try walking a small rope bridge connecting the the zepplins. But the biggest thing is that each zepplin can be destroyed! Well, somewhat. One way of eliminating enemies is by shooting at a section of their zepplin. Once it takes so much damage, it kind...blows up, taking everyone inside that section with it! The whomper will probably really shine through in this map, as it will cause the most damage to enemy zepplins. SLAM - Saturday, December 16, 2000 Site News I've changed the Interaction section on the left. It now has links to all the forums, BBs, and chat rooms I know of for NAB. BTW, I can't maintain the sidebar on every page in this site. The links in the other pages might not be up to date, so always use the ones here. I'm working on removing the outdated sidebars from other pages gradually. The Next
Level I got the idea for this level after watching the Q3A demo at a computer show. I really like the level's architecture, so I decided to make this map. I won't call it a remix of the Q3A map whatever, but it has plenty of influences, supplemented by my own ideas. This level is now in the Downloads section, so go get it. ALSO, it requires the Quake3a.utx texture package that came with NaliTempleRemix. In case you don't feel like downloading NaliTempleRemix, however, I've added the texture package and a few other packages to the new Textures section. Other News Tmon's NAB site now has the domain name www.tmon-nab.com. If you haven't been to Sharpknux's new totally dedicated NAB Bulletin Board go there now. Also note I said Bulletin Board, not forum. This is a dedicated NAB BB that has many different forums relating to the aspects of NAB. Check it out and sign up there now! SLAM - Thursday, December 7, 2000 Site News Whiteclan "Brett's
World?" So, what have I been
doing? I would like to release this map, but sadly it is prone to some rather nasty crash errors on a regular basis. I think I tried to detail it too much, putting too many polygons, etc. Still the nebulae look great, so check out the shot. SLAM - Thursday, December 7, 2000 Site
News Atari Big news in the gaming industry today folks. It was announced today that Infogrames, one of the giant French entertainment conglomerates, entered a strategic agreement with Hasbro Interactive. This is a rather large deal here with a whole lot of very lucrative properties involved. The deal won't go through until the Infogrames stockholders approve it, but it doesn’t seem as though that should be a problem. In the deal, Inforgrames will purchase 100% of the common stock of Hasbro Interactive and Games.com for $100 million. Of that, $95 million will be in Infogrames Entertainment SA securities and $5 million will be in cash. For this price, Infogrames will receive Hasbro Interactive and all of it's crew including Microprose, developers of the Roller Coaster Tycoon series and the future X-COM titles and the huge Atari name and properties including the likes of Frogger, Centipede, Missile Command, and Pong. They also will get the exclusive rights to develop and publish interactive games based on Hasbro board games such as Monopoly, Risk and Battleship and Hasbro's line of children's games and toys such as Tonka Trucks, Action Man, and Mr. Potato Head. They also receive the licensing rights to an unannounced massively multiplayer Dungeons & Dragons game which is currently in developement. You can be sure that we're trying to dig up some stuff on that little development. Hasbro will also receive a guarantee from Infogrames based on the sales generated from the licensing agreements. Now if you are wondering the fate of some of the more anticipated titles such as X-COM: Alliance, you're going to have to keep wondering for a while. "The deal doesn’t close for a couple of months," commented Tom Richardson, Corporate Communications Manager of Infogrames, "It has been signed but it takes a while for the process to go through. So in terms of any specific about product plans or any personnel issues, we just can't answer that right now because we just honestly don't know. That will be rolled out when we close the deal." Infogrames is hoping that this deal will significantly increase their hold on the mass market gaming industry. "Basically the reason why we moved forward on this one is that they have a ton of highly recognizable mass market properties and that area is something that we would like to grow stronger in," added Richardson. Well that's a pretty big deal there, now we can all just hope that the power that Infogrames commands in the gaming world will help to make Hasbro Interactive even stronger than they already are. That and they don't mess with our X-COM. -- IGN So, What does this mean to us? I e-mailed one of the Infogrames media reps, and asked what might lie ahead for NAB since they are acquiring it. I likely won't get a response for a few days at least, but I'll let you know as soon as I do. TGNW Tmon SLAM - Monday, December 4, 2000 Site News TGNW Atari LA SLAM - Monday, December 4, 2000 Site News The Downloads section should now be complete (I'm still missing most of the new maps, but other than that, all sections should be up now). Some of the pages may have someproblems with the table-frames. I'm really not sure yet. Let me know what you find. The PotU is a little late, and more than a little sad. Regretfully, I couldn't be a part of it on that day. Reaper did a great job for this community with his NerfArenaBlast.Com, and will be remembered fondly. BTW, Reaper, I'm honored that you chose my Forest map to take the picture. I'm glad all of you still like it, even though it was a sorry newbie's mapping attempt :-). Besides that, there is other exciting news... LaserArena Demo is
here! It is also nice to mention that Boomslang was the one who brought us this information, and was actually recorded as the first one to download the demo from FilePlanet. However, the link at his site appears to be mistyped: the file ID is missing a digit. The link to the left should work just fine for you though. Oh, just so you know, I saw at Custer's site that Reaper thinks LA wasn't worth his money. I'm still going to try it out sometime though, and give you a more detailed report on what I find. Reaper mostly seemed upset that the game wouldn't recognize his ATI video card (the card name wasn't given, but chances are it was an old one if it wouldn't work for Direct3D/OpenGL). An outrage against former
heroes Absolutely nothing. I searched press release and media information, and found nothing anywhere about Nerf ArenaBlast, or about Atari's dissapearance. The last thing I saw before killing the browser window was the top bar of the Hasbro site, with the logo: "Hasbro: Making the world smile." At this moment in time, I'm not smiling. I am wearing the anti-smile. The same thing to a smile that anti-matter is to matter. If my mouth came in contact with a smile right now, they'd probably explode and annhiliate (stop smiling, this is serious). I just brought Hasbro's site back up, and I have two links you're going to want right about now. E-mail Hasbro's Customer Support, or their Website Feedback address. With any luck, they haven't "conveniently" killed those addresses. Don't bother asking them what happened to Atari, I'm already on top of that, and I'll have some news to you as soon as they respond. In e-mailing them, make it very clear that they had something good going, and that if they drop it, they'll probably regret it as much as we do. Also, you might put a small mention that LaserArena is here, and they now have some competition :-). Mapping TGNW I'm e-mailing the people back who said they would be willing to be on the team, and I'm going to get each one of them to do a "screen test" of whatever they think they can best contribute to the project. If everyone does the same thing, it may be a little difficult of course :-). I'm going to need: Very
good mappers Anyway, I'm putting more details in TGNW page, so head in there. And if you want to be on the team, e-mail me, and I'll add you to the candidates list. Forest 2 Using
the floor lofter to create small hills and valleys, thus making it a
little more challengine to simply pick someone off from the other side of
the map Anyway, I'll start work on it after I hear some more input, so e-mail me now! SLAM - Wednesday, November 29, 2000 Site News Anyway, A lot of the links on the left side might not work properly, so bear with me until I can get more work done. SLAM - Friday, November 24, 2000 Site News BTW, I made a little mistake in covering LaserAren aa couple updates ago. I forgot to include the copmany's website. Their URL is www.trainwreckstudios.com. TGNW Deathmatch Maps New Maps and Downloads Tiggy has released the Beta Mutator package, and so of course I've got it now. It's requiring that I add a new section to the Downloads page. Anyway, go get the mutator package now, cause it's a lot of fun :-). SLAM - Thursday, November 23, 2000 Site News NAB for $5! SLAM - Wednesday, November 29, 2000 Site News Anyway, A lot of the links on the left side might not work properly, so bear with me until I can get more work done. SLAM - Friday, November 24, 2000 Site News BTW, I made a little mistake in covering LaserAren aa couple updates ago. I forgot to include the copmany's website. Their URL is www.trainwreckstudios.com. TGNW Deathmatch Maps New Maps and Downloads Tiggy has released the Beta Mutator package, and so of course I've got it now. It's requiring that I add a new section to the Downloads page. Anyway, go get the mutator package now, cause it's a lot of fun :-). SLAM - Thursday, November 23, 2000 Site News NAB for $5! SLAM - Tuesday, October 31, 2000 Site News Yes, I am aware that some of the map downloads (most of them in fact) don't work. That's because I decided to try to use MS Word for all my webpage editing needs once. It completely screwed up all of the download links by adding "...Desktop\" to the beginning of them. I don't understand how such intelligent programmers can do such dumb stuff. But I guess I should, being one myself :-). Anyway, I fixed them all the way through "H," so those should work. I'll fix the rest tommorrow, and hopefully catch up on all the other maps out there. NABC v1.1 Released! TGNW SLAM - Sunday, October 29, 2000 TGNW Elite Trooper Girl Forgive me if I got the titles mixed up with the pictures, but I'm a little short on time for this update. SLAM - Friday, October 27, 2000 NABC TGNW Anyway, expect a lot more over the weekend, as I start placing the characters more, and continue constructing the level. If everything goes the way I want it to, I could have the map released by Monday. That's probably wishful thinking, but I'm gonna try! SLAM - Thursday, October 26, 2000 Site News NAB Commander problems 1. If you are getting an ActiveX error, you need to get the latest version of MS Internet Explorer. There is a control I used in the program to connect to my site to check for new maps. The trouble with that is that it loads the control when it loads the program. If there is not a current version of IE on your computer, it cannot load it properly, and it crashes. 2. The person who had the ActiveX error also had the text property error after he reinstalled IE. He said that this problem was fixed after he reinstalled NAB. I don't know why that fixed it, but likewise, I also don't know why the Text property error comes up some times and not at others. If you have had any problem at all with NABC v1.0, please e-mail me and tell me exactly what the problem is, when it happens, and also include information about your system configuration. I will need to know what version of Windows, Internet Explorer, and other programs that oyu might be running. TGNW SLAM - Wednesday, October 25, 2000 Site News The Great Nerf War Okay, so I'm talking a lot, but I haven't shown anything yet? Okay, here you go. These are high resolution pictures (1024x768), and may take a long time to load on slower connections So, what do you think? I haven't filled in a lot of stuff, but I think the skybox is pretty cool, and I was thrilled at the ease of using the bots shown in picture 1. You can look forward to a cool level! SLAM - Tuesday, October 24, 2000 Leadworks Remix NABC v1.0 Released! Great server Tiggy's Mutators Single Player NAB: Possible? No one ever guessed the Nerf competition would ever grow to the world wide coverage level that it did a few years ago. That's probably why no one ever guessed why it would grow into world-wide warfare between the teams. It happened a long time ago. Well, that is to say, about five years ago. The Nerf competitions were banned completely from all media, and the whole thing fell apart. Why? Because some moron from an upstart newbie team (like the Twisters used to be) took a nose dive down the Amateur Arena slide. That tore it. No one was ever going to condone such a dangerous sport. So the teams took it into their own hands. Not all of them stayed together. Take the Lunas, for instance. They still work somewhat as an organization, but they're basically a commando-for-hire guild now. The rest of the teams grew...and grew...and grew. Now there are eight huge armies, and they're all going for domination, using the old abandoned arenas, and their newly built bases. We're still using the old transporter and scoring technology, and, all though this is really just a big game again, it's far more serious now. These days, you're as loyal to your team as you are to your country, almost. So, we now have a nice little 8-sided nerf war. Who's the main target? Well, the Twisters are, and it's mostly my fault. All teams were jealous after I won the Championship battle. But they're still busy taking each other out. So, the other elites of the team (Ted, Jamie, Sarge, and myself) are the ones that lead the charge. Someone else we gave tactical leadership of the team over to, a nice guy we call Tack (short for ihs position), and he gives us our special ops assignments. He's trying to decide who to give the next assignment to. If I get it, I have to be teleported inside Gator base three, Gator General Jane's HQ, and I'm going to take her out. Tack had a few suggestions on how. See, Jane's office is a huge dome, but almost an entire quarter of the glass is being replaced, so that section is empty right now. I can either try to blaze into the build, take the 'vator up, or I can climb a rocky tower on the far side of the base to snipe in, OR, I can grab a copter from their air field, and land it right inside her astonished excellency's office. I haven't quite decided yet, and something might end up being different by the time I get there. I hope I get this mission, though. I never liked good old G.I. Jane... SMASH - Sunday, October 22, 2000
Site News
SLAM - Saturday, October 21, 2000 Site News Skippy has moved! NABC Mutators Tiggy sent me a beta of his Rocket Arena Mutator, and it seems to work excellently. This is definately something you can all look forward to. Flashback SLAM - Thursday, October 19, 2000 Site News: Okay, everyone, sorry it's taken me so long to update. As you know I have limited time. As you don't know, that time has mostly gone to playing the ST: Voyager Elite Force Demo :-). Okay, anyway, here's an update with some stuff you'll want. Downloads: I have finally updated the downloads section, adding all the new maps I could find today. There are probably a few more, and I'll add those soon enough. At any rate, the map count jumped today from 49 to 61! NAB Commander: Well, my dad's complete destruction test of NABC 1.0 has proved very helpful, and a lot of good has come out of it. You should all have a lot less trouble with it than you did with the beta versions. The new version eliminates a lot of hassle, and will add a host of new cool features. Look for the 1.0 version here by this weekend. New staff: One of my friends from the cruise I went on is most likely going to start working with me at this site. So, everyone say hello to my internet twin, SMASH :-). Some changes are happening at the site as a result of this probably. As Warrior's Newbies page is no longer here, as is the same with Missing's tactics, and Skippy is starting to make his own site, I'm going to remove them from the team list (Actually, I'll keep Skip on there until his site is complete). SMASH will be added and will give his welcoming address when it's decided for sure what the deal is. It's not Slam, it's SLAM!: There has apparently been some confusion about my name. I am not slam, which isn't spelled right. I'm also not Slam, which is actually someone who works over at wireplay. My name, once and for all, is SLAM! It's going to be the same with my friend SMASH as well, k? :-) SLAM - Sunday, October 15, 2000 Site News: Hey, two updates in a row, and I've released a map with each one! Read on. Also, be sure you read the update for today below mine. Skip had something to say :-). Rocket Run 2: I've released Rocket Run 2, which took even less time to create than its predecessor. This has the same rocket-blasting action as before, but also includes the danger of falling. I had a very nice sky box made for it, but somehow it didn't work right. I might rerelease it if I figure it out. Skippy - Sunday, October 15, 2000 Hello
everyone, it seems that I haven't got some news for NAB, but this may be
some you may find interesting. I am probably gonna enroll into a C++
modding course (modding Half-Life) and I was talking to the guy in charge
of the programming place and he said that it would be possible that I
could bring a laptop with NerfED and sorta take the stuff we're learning
into UnrealED stuff. Of course, the downside is that I wont enroll till
like January, and the mod will likely be not that very good, but I will
eventually get better at it,,, and who knows....Counter Strike on Nerf =D
Anyways.. I remember seeing a place on how to mod Unreal somewhere on the
net...so mayybe I could do basic stuff like putting in some new weapons
BUT RIGHT NOW ALL OF THIS IS ONLY IN PLANNING!!!!! But right now...I am
thinking of setting up a customized-map site....(hosted by SLAM of
course..) and maaybe be able to make customized maps by request. Of
course..you will have to gimmie a blueprint of some sort, sorta like
something you could do in paint. So..e-mail me your ideas to me at
Skippy321@hotmail.com until next
time... SLAM - Saturday, October 14, 2000 Site News: Another update. I've added more maps, including a new one of my own, and a sequel to another excellent and popular map. Some news about maps. Could someone please send me download links to any released maps that are not in the downloads section. I want to link to them here, but I don't feel like hunting all over the net for the files, so please send the links on. Also, if you have a map of your own that you want released, but you don't have a website to put it at, then send it to me and I will post it here. NAB Commander News: NABC v1.0 is in the final stages of development. My dad, who is an expert programmer, pretty much tore it apart today, and so I'm working on perfecting my sloppy program :-) (It was actually very funny. He played the part of the "idiot user who doesn't know what he's doing" that you have to assume the existence of whenever you're programming. He had NAB crashed in less than five minutes). Here's some things you can expect in the new version:
Those are just a couple of things. There will be a lot more functionality and fixing of errors in v1.0. Newsletter: There is no NAB.Net newsletter. From now on, you'll have to check the site for updates the old fashioned way. I intend to resume sending it again sometime in the future, but right now I'm too short on time to update the site properly and send out a newsletter. Those of you who subscribed to it will be kept in the list, and you'll know when I start the newsletter again. Rocket Run 1: Okay, The first installment of Rocket Run is now available. This is intended to be a very fast paced and exciting map. The sky box looks quite nice, I think, considering it's my first venture with a skybox. The armaments are scattered everywhere in the level, but in an organized way. There is partial bot support in this map as well. I didn't go on to pathnode the larger section of the level, so if you need to escape from the bots for a while, run to the top level :-). Inferno 2: Okay, remember that level called Inferno that everyone played online and loved? Well, it's maker is back with the sequel, Inferno 2. I played it for the first time just a minute ago, and three letters came to mind: W-O-W. AceMaster2000 is a pro at level design. This map has much of the same fire-fearing gameplay style as his last map, except there are not quite so many stairs to run through. Movers are nicely textured, and there's even a health recharger at the top level. This is a must download! The Blast Zone: A new site that I beleive will soon be rivaling NAB.Net and NerfArena.com has made itself known.p It's owner, Tiggy, has been keeping up with news well, and is making his own remixes of Goldeneye levels from the N64. These should look pretty good. Visit his site at http://nerf.unrealengine.com Good luck, Tiggy! SLAM - Thursday, October 12, 2000 Site News: Okay, just a few things I want to tell you guys. I still haven't added the rest of the new maps, but I've got some other news for you. Also, you may notice I've fixed a couple of things. First, the redirect URL "www.nerfarenablast.net.come.to" now works and redirects to this site, not Geocities. The other thing is that there is now a counter above there. It's probably missing maybe a couple of hundred hits or so from the Geocities days, but I'm leaving it as is. Matrix2: It seems someone made their own version of Matrix2, but it is called Matrix2Remix. It is NOT the official version that Sean and I are working on. About the official version though. I'm going to make some finishing touches and then pass it on to Sean for him to work on for a while. And While I'm not working on Matrix2, I have another project I think all of you will be looking forward to... Rocket Run: Okay, no doubt some of you have heard of the Q3A modication called "Rocket Arena." In Rocket Arena, everyone has access to all weapons and ammo. This sets everyone on equal terms, and leaves no room to whine about anything except your own lack of skill. While there is no mod of this type for NAB, something nearly the same can be created in a level. The best games I've ever played are blast fests where everyone is equaly armed, there is no extra health, and someone dies every five seconds. Some maps such as Morbias2Remix come very close to this, I am going to make a map specifically to give that same ultimate battle where skill finally wins out. This arena, called Rocket Run 1, should be released soon, probably this weekend. It will be my first released venture using sky boxes, so the view in one area should be very interesting. SLAM - Monday, October 9, 2000 Site News: Alright, everyone, I'm back. The vacation was awesome, but I won't say anything about it here. Not NAB-related, you know :-). At any rate, a lot's been happening with new maps apparently. Just read below. Custer took over for you quite well it seems. You've had an excellent flow of news and maps. Thx Cus! Sorry I didn't send out a newsletter for the last update before I left. My dad decided to unplug the router about 30 seconds before I tried to send it. Don't worry, I got nice and angry about it :-). MAPS!: Well, well, we've had a real boom of maps in the last two weeks. There are now 10 more maps top choose from, and they sound very promising. Here's a list (Actually ripped from Custer's long long chronological list of maps, mostly cause I'm still in vacation mode :-)): FrigateRemix(FINAL)WarehouseRemix DistinctiveRemix TrenchBox Trench HiSpeedRemix AirRageBeta LiandriRemix ColloseumBETA BathRoomRemix If you want to see reviews of these, go check out Custer's brand new third page of Arena Reviews. As for this site, all I've done is add them to the downloads section, and given you the option of rating them. WAIT! I haven't added all of them to the downloads section. I'm a little short on time right now, but I've added a few links there, and I'll add the rest later. When I do, only the people subscribed to the newsletter will have notice. Downloads: On that last note, I'll come to the downloads section. I'm sorry that nearly all of the downloads were out while I was gone. Crosswinds was having some problems with their web-based FTP upload section, and so a lot of the downloads were uploaded into oblivion. Crosswinds has apparently fixed this error, as I have been able to successfully upload everything else. NAB Commander: NABC is taking a drastic change. I'm going to devide it up into several menus that you access from the "commander" window. I'm going to add support for single player options, map management, and probably some other stuff. More on this later. Terminology: I meant to post this before I went on vacation, but it slipped my mind. I'm probably going to start an NAB slang dictionary here. If I do, the first entry will be one that Custer and I kind of made up while talking about my imminent departure. And I quote: Custer: "I don't want you coming back fit and tanned and logging on to find all the servers absolutely deserted, except for the occasional tumbleweed blowing down Main Street..." SLAM: "I'm guessing by "tumbleweed" you mean one of those dorky newbies who haven't changed their name from "Player." :-)" Custer: "I was just thinking of a deserted Wild West main street, maybe a ghost town, with the emptiness emphasized by a tumbleweed rolling along, but the idea of calling newbies who come on as "Player 1" or whatever "tumbleweeds" is rather appealing." So there you have it, folks. Here's the official entry: Tumbleweed: (tum'-bull-weed), n., A dorky newbie who hasn't changed his multiplayer name from "Player." Okay, any tumbleweeds here? Take this as a warning. People are going to start calling you that soon :-). SLAM - Monday, September 24, 2000 Site News: Okay, this is the last update before I go on vacation for two weeks, and I hope you won't be disappointed. The errors with Crosswinds' FTP upload page seem to have been corrected, obivously, and I have moved my site there. I know have a good home for the site, which has unlimited space, lenient policies, and no ads. I should have come here to begin with! Oh well, the web site provider paradise is soon to be matched with Florida paradise, as I am to be leaving about 7:15 tommorrow morning. The crosswinds address is www.crosswinds.net/~nabdotnet. I'm working on getting the V3 redirection to work, but it's not just yet, it would seem. What if you need to contact me while I'm on vacation? Well, it's possible, I suppose. If I have internet access while I'm away, you can reach me at slam_nab@hotmail.com. I'll have plenty of free time probably, and would like to hear from some of you while I'm gone. ALSO, while I'm gone (and I said this last update) the best place to go for news is Custer's site. I hereby appoint him ruler over the NAB news scene :-) GothicRemix FINAL released: Preacher, who was dissatisfied with the beta version and other release of Gothic Remix, has finally finished the final version. I've updated the link in the downloads section, and it should work now. PingPong][Remix released: Tmon and Tux_the_Penguin, our two man happy-mapper team, have released a new map called PingPong][Remix. I've added this one to the downloads section as well. The current version is 1.1. Splash Down 2 released: Dodo has made a new release of his map Splash Down. Yes, yes, it's been added to the downloads section :-). Box Canyon Remix: Warbird brings us this new UT remix, and as far as I know is his first released map. This is the only one in this update that I've gotten a chance to look at, and it looks quite good, especially for a first released map. The statues around the central pyramid are a little tacky, but other than that, this is a good looking and good playing map. Once again, added to the downloads section. Matrix 2: Okay, everyone remember Sean's first ever released map, Matrix? It was awesome for a fast paced and crowded blastfest, but a little short on architecture of the map itself, right? Well, this is going to be remedied! Sean and I are teaming up to create Matrix 2, a completely revamped and remade level. It will be somewhat small (in comaprison to the original NAB arenas) but it will offer one heck of a battle. It should play about the same as before. Here's some features that have been added so far: |